Published Resources

Bryce publishes some of his favorite works on the DMs Guild. Everything he puts up is absolutely free, but you are welcome to pay whatever you think they are worth!

 

Igor’s Challenge

Igor's Challenge is a 3-4 hour, non-lethal, funhouse style dungeon.  It is a self-contained adventure that should fit into any campaign or serve as a one-shot adventure for any group.  The adventure can fit a party of any level and size with only minor adjustments.

Igor is an eccentric gnome inventor and retired adventurer renowned around the world.  He has sent out invitations to adventuring groups to come complete for his latest, greatest invention.  The competition will take place a few days hence in the village of Penthill and consist of a race through his specially created challenge-dungeon.

Igor's Challenge includes a unique magic item, a small village with locations and NPCs, an encounter and story with a legendary NPC (stat bloc provided), and a 33 room dungeon of traps, tricks, and puzzles.

Get it here!

 

Katha

Katha is a fully built city with nearly a hundred NPCs, dozens of shops, and many different factions all vying for power over this growing city.  Katha is a growing city-state that can expand (or regress) in any direction depending on the choices of your group.  It can easily suit any party of any size or level but is designed for mid-level parties with money to spend.  The city will grow (or shrink) and change at the party's every move, making it a city full of potential.  The document also includes a map and key for the city, four stat blocks for two major NPCs, a new monster, a boss fight, and a dungeon map.  

Katha is designed to be placed into any setting with only minor alterations.  Advice for how to fit Katha into your setting is provided throughout the document.  Included is also a plotline that can span anywhere between four and ten sessions.  The Cult of the Storm, a mysterious and millenarian cult, hopes to bring about the end of the world so that it may be reborn.  Several of the groups and NPCs in Katha are secretly working for the Cult.  Will your party realize that they are accidentally helping them in time to stop the Cult from assembling the four parts of the weather control artifact and starting The Storm?  The plot will also develop the city and reward your party not with wealth, but with property and the ability to build what they want and invest their time and energy into growing Katha.

Get the pdf here!

The Reliquary

The Reliquary is a 2-4 hour dungeon for any level that will challenge your party's teamwork, compassion, and puzzle solving as they attempt to find the artifact hidden behind a challenge that only the truly good and heroic can best.

Drawing from some of the best fantasy tropes, where great magic is hidden behind traps that only the selfless and good-of-heart can solve, the Reliquary will force your team to work together, overcome their baser impulses, and defeat puzzles designed to confound the evil forces that would love to get their hands on the relic.

The twelve pages contain several NPC quest givers, a detailed description of the location, ten puzzles for both groups and individuals, advice on how to adjust the dungeon according to party size, composition, and level, and of course a suitable relic.

Play the dungeon here!

 

Nanfield

Nanfield is an island village of over 50 NPCs with mysteries plaguing both its present and its past.  It contains a unique ecosystem and economy and a ship full of friendly pirates that will invite you by for dinner after accidentally attacking your party.

It can be inserted into any campaign as an interlude during a travel montage, as a one-shot encounter, or as the base of future adventures.  It best suits a party of level 4 to 8 characters, but can be easily modified or run for lower or higher level groups.  Advice on fitting the encounter into your campaign is provided throughout.

Nanfield contains over 50 NPCs you can use, several very unique and compelling characters, a Druid stat-bloc, a ship-to-ship fight, an investigation, and a fight with a Harpy (or more, depending on the outcome of the investigation).

Make your own Nanfield with this file!

 

Manual of Merciless Mooks and Minions

Minions, as a mechanic, were introduced in 4th Edition to make battles massive and epic without adding too much difficulty to the battle. A minion has 1 HP and therefore dies as soon as it takes any damage, so long as that damage is not the result of a missed attack. This concept can be ported directly over into 5th Edition, with the addition of not being killed if it succeeds on a saving throw that does half damage instead. You can add lots of them to a battle, or just a few, to up the perceived threat level without drastically altering the real threat level.

This booklet contains over 50 monsters, minions and thematic bosses to lead them, lists of suggested abilities to make piles more, and advice for making and using your own minions.  I present minions for each type I unsystematically decided could use minions. Each minion type will come with an example encounter to show how they might be used and how they affect battle tactics.

Check it out with this link!